Game
Neamee









5 years ago

Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.




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A little corrections of main character's look. Dry and wet states.

Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools

A demonstration of the new control system (currently in an "experimental" state). I need some feedback: which camera-controls mode looks more interesting?

If you had unlimited budget, what game would you make?

Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

A pair of pieces of art describe Neamee's game world

Working on character animations with new controller system. Video was recorded at 33% of normal speed

Little comics fills a plot episode between end of intro video (https://youtu.be/9amuEThhgec) and gameplay beginning.