Game
Neamee









4 years ago

Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.




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Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character

Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.

First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.

We’re teaming up with @NEOWIZ_QUEST to support developers with a narrative game jam! 🤯 The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.

#gjbroadcast

Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Today's results of location visual corrections. Lightmaps rebaked, content added.

Visual representation of active suit amplifiers.

72h Until… Hoomanz! drops! October 27th, 2025.

Ready to scare some Hoomanz and save Planet Erf? 🌍

The demo’s already waiting...

👉 Wishlist & follow us on Steam!

#hoomanz #release #cozygame #indiegame #steamwishlist

Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.