Next up
A little corrections of main character's look. Dry and wet states.
Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools
A demonstration of the new control system (currently in an "experimental" state). I need some feedback: which camera-controls mode looks more interesting?
If you had unlimited budget, what game would you make?
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
A pair of pieces of art describe Neamee's game world
Working on character animations with new controller system. Video was recorded at 33% of normal speed
Little comics fills a plot episode between end of intro video (https://youtu.be/9amuEThhgec) and gameplay beginning.



















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