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Today's results of location visual corrections. Lightmaps rebaked, content added.
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)
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RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Added details to main character's look
Main character design changed.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO ![]()
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Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress











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