Current Dev things to do:
- Release Hyper Drift X on Android
Future planned features:
- Community Track Editor
- Community Tracks in-game
- League points for finishing top of the weekly
- More contests (1-Day / 3-Day / 5-Day / 14-Day)
- Clans/ Clan Rank
Next up
Bloom does all the lifting on the booster effect here #ScreenshotSaturday
Experimenting with textures in Hyper Drift X. Rainbow Road!
Added a Discord link into main menu, should help with building a community!
Kikkerstein had a great day 1 at LVL UP EXPO!
If you’re in Vegas, come see us on day 2!
Added some more things to make gameplay feel nice. - Added radial speed lines
- Less "real" and more vivid colours
- Simplified the HUD
We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!
Made more improvements to the main screen HUD.
- Textures have more contrast
- "Techy" particle system on the floor
- Clarified UI
Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Working on the visual style of Hyper Drift X. This is a mix of flat shading and post processing (Lots of saturation) I think the result is much nicer than in my previous screenshots
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