So, it's been a bit! I was going to release a new version of the demo with some added content, but I wasn't quite pleased with performance regarding a mini-game that was going to be a part of it. So, instead I decided I'm going to refactor (not rewrite), a lot of the code. And re-do how collectibles work. As of right now, collectibles are kind of performance heavy as they rely on the CharacterBody3D that Godot offers. This means they're all running using physics every frame, so a lot of them can be quite performance heavy. I've scrapped how they work, and already have a much better solution that won't lag the game out (specifically in the mini-game). I'm also working on implementing a state machine for Crash, a better global tracker for collectibles, and a few other behind the scenes enhancements (mainly for myself, but also for performance sake). Anyway, that's about it!
Next up
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
Another preview of the game. Woods of light during the night time
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
May as well drop another preview
WIP: New Sky Based on the original screenshots/concept art. I'll touch it up later, but here's a preview
I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making
Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.
I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.
Development has Re-started! Read below..
Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)










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