So, it's been a bit! I was going to release a new version of the demo with some added content, but I wasn't quite pleased with performance regarding a mini-game that was going to be a part of it. So, instead I decided I'm going to refactor (not rewrite), a lot of the code. And re-do how collectibles work. As of right now, collectibles are kind of performance heavy as they rely on the CharacterBody3D that Godot offers. This means they're all running using physics every frame, so a lot of them can be quite performance heavy. I've scrapped how they work, and already have a much better solution that won't lag the game out (specifically in the mini-game). I'm also working on implementing a state machine for Crash, a better global tracker for collectibles, and a few other behind the scenes enhancements (mainly for myself, but also for performance sake). Anyway, that's about it!
Next up
Development has Re-started! Read below..
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
Since the holidays are coming close up, Crash is already celebrating (he's sorry he missed Halloween and Thanksgiving) I think the "demo" I release will have a hint of the holiday spirit to it
We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!
I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it
And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash
Did some work on a new area, nothing here *yet*
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