3 years ago

Currently making a small VR horror game in Godot. Hope to have it released in about a month. Will have a gamepage soon. See you then!




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Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot

FNAF Accuracy in a 3d game engine?? No way!

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Working on something

RP-ing a removal man in Human Fall Flat VR 📦💁‍♂️

In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Shh theyll never know

(devlog soon I promise)