Game
CastleAttack - working title - Demo
2 years ago

Devtober ‘22 – Post Mortem

This years Devtober was quite relaxed at the beginning but also a bit more stressful to the end of it, not just because of my real job but also because of myself. More about it below in the Post Mortem.


State of the project:

I started almost with an almost completely plain project. What I mean by this is that the idea how things are working already existed, I also created most of the assets which are needed to achieve my goal. I worked already on the ‘same’ game before for Devtober 2019 but in GameMaker. So my goal this year was to port it over to Godot 4 and maybe extend it by some more features and other stuff.

What went wrong?

Even though I had a lot of assets for the game ready, even the idea how to implement specific things, I have struggled to find tasks to work on, especially within the second half of Devtober. I thought: ‘You have already a lot of the game set, so why need to plan tasks to work on, when you already know what needs to be done.’ This was maybe right for the first half, but not for the second one. Nevertheless, I continued to work with this mindset. Maybe this was also the reason for loosing interest in continuing the work in the last seven days or so. Usually I plan my tasks or the project in general with ‘Codecks’ but not this time and was absolutely wrong.

ALWAYS plan your project!

What went right?

Before even starting with Devtober, I had some thoughts in my head that a lot of tasks which needed to be done will be a lot easier in Godot 4 than in GameMaker, be it the player controller by using signals or some other task. During the development of the game it turned out that I was right with my thoughts. The interaction between nodes or objects is working quite smoothly by using signals, much better than I could have done it in GameMaker where not such a system exists.

I was also right about my rough plan about when I would have ported the game which was at two weeks and I made it in a bit under two weeks. So I could spend more time on adding other features.

All in all I think I achieved my goal in this Devtober, which was: porting the game over to Godot 4 and adding some more features and other stuff. I’m more than happy about it.

What’s next?

I will freeze the current state of this game and I will continue with my actual project which is a Pixel Art pinball game. Not just because of that I achieved my goal of porting the game over to Godot 4 but also because I still miss some knowledge about Gamedev related things be it about ‘story telling’ or other stuff. These skills are needed to continue the work on this game. That’s the reason why I freeze it.

In case you want to be up-to-date about my actual project or this project in the future you can follow me on twitter or mastodon.

The End!



0 comments

Loading...

Next up

Today I added the plugin ControllerIcons to my game, which provides a dynamic system to display icons depending on the input type you are using. Works pretty neat to far, but at some point I have to create my own icons which fit the style of the game.

I'm so happy that I ported this demo over to Godot 4 during #devtober 2022

You can find it over here:

GameJolt: https://gamejolt.com/games/CastleAttack_-_working_title_-/759977

itch: https://el-falso.itch.io/castle-attack-prototype

Who doesn't like statistics? Because of that I started the work on an end screen which shows after the player is out of balls, thus game over.

Added another accessibility option to the game, currently not all control nodes have TTS (Text-To-Speech) enabled but it is in the work.

Accessibility in games is a MUST, that's why I was working on the first option for it today: Switching between HD Font and Pixelfont

I always thought it's a bit difficult to implement, but now I found a nice table structure without affecting the ball. So here it is, you can nudge the table. I'm quite happy about the result and most amazed how easy it was.

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

The whole squad is here!

Interested? Follow me!

I worked so hard to get all four of them to the end safely, but then...