Next up
Working on Sprite After Images supporting more features like Sprite Palettes.
More After Image system enhancements for future project use. Trying out different blending modes, and mimicking a character after image like Mega Man X4's Dash trail. I think the results are pretty neat! #UnrealEngine #gamedev
When Dr Wily goes HARDSTYLE
The item animations stay in sync always, no matter where, when, or how many spawn.
(60fps version in replies.)
I DEMAND another Mega Man Show!
More progress on Simon Super Castlevania IV sprite rip.
Streaming today 10/17 at Noon Central Time on Twitch and YouTube! Follow, Subscribe, turn on notifications to come hang out and celebrate VGM and more!
Enhancements to the After Image system are working good. It accepts Palette Sprites now, among all sorts of other features. π #UnrealEngine #gamedev
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