Next up
And here we’re testing upgrades. The idea is that different NPCs will help the player upgrade different systems in the game… but we haven’t drawn that part yet, so for now it looks like this.
Here you can check out the entire concepting process of our map… and see how it actually turned out! Quite unexpected, right? We’re as shocked as you are 😄
Look what we've done!
And now, we’re going to reveal some development secrets…
#devlog #gamedevsecret #preudo3d #superweird #development #indiegames
Interpret this screenshot however you like—but make sure to check out the robot with a drill coming out of its stomach!
Here’s what we’re working on today. A robomaker. How do you like it? How do you like it?
And here’s our brilliant invention in action. Meet the cannon that shoots robots)
So, if #GJAsks… we’ll answer!
Question: our favorite #mobilegame
Mobile games and their ads were a big inspiration for SuperWEIRD, especially Whiteout Survival. The current browser version, which we'll show soon, still carries traces of that inspiration.
And here are some of our old artworks. Here we were exploring how the sky in our game world should look. By the way, we still haven’t figured it out. What do you think?










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