Game
GOATBOY'S BIZARRE ADVENTURE
5 years ago

enough has changed in my planning that, i can't work on this at the current time, and when i do return to it, it might be greatly expanded upon




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player UI is coming together.

https://www.bitchute.com/video/a0V2apIraZDp/

combat video 2 - what got done over samhain

travel hatch/door mechanisms + dialog output boxes + third eye vision/debuff module.

the first 2 advancements mean finally connecting levels to each other.

the last item is a vision ability to see hidden things (inflicts psychic shock with overuse).

https://www.bitchute.com/video/9JRSRemsVYhh/

combat test 1

player weapons, NPCs can be damaged and die

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

testing the mood and ambience of things as i get player control systems wired into the text frontend.

https://www.bitchute.com/video/gNaAtOLXQsZm/

"goatboys bizarre adventure" - doors between levels, world time, swimming, more faction HQs begin

limited working code for painting planets, not all the sections work right just yet, sadly.

#strategy #scifi #textadventure #rpg #4X

ingame machines and gameplay build progressing.