
Next up
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
Mocap of the characters's stats window
We’re teaming up with @NEOWIZ_QUEST    to support developers with a narrative game jam! 🤯  The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.
 to support developers with a narrative game jam! 🤯  The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.
I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).
Level changing via portal procedure - very draft character animation
72h Until… Hoomanz! drops! October 27th, 2025.
Ready to scare some Hoomanz and save Planet Erf? 🌍
The demo’s already waiting...
👉 Wishlist & follow us on Steam!
Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.


















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