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227
Game
Neamee
3 years ago

Experimental mini-game
Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.




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Main character design changed.

RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)

Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

A pair of pieces of art describe Neamee's game world

Strange lights over a farm. Animals going crazy. Something moving in the corn field... You’re a journalist. You came for a story. You’re not leaving with one. Check out the latest trailer for They Are Here: Alien Abduction Horror!

Working on character animations with new controller system. Video was recorded at 33% of normal speed

Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.