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12
Game
Rise Of The Spellcrafter
3 years ago

First design of main menu




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I'm continuing to improve character movement animations. Animations and their settings have been updated, and a foot position correction system has been added using inverse kinematics. I'm still not happy with the result.

A damage from enemies to player

Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress

RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)

Little comics fills a plot episode between end of intro video (https://youtu.be/9amuEThhgec) and gameplay beginning.

Rise of the Spellcrafter alpha build 25/06/2026

I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.

A pair of pieces of art describe Neamee's game world

Working on character animations with new controller system. Video was recorded at 33% of normal speed

New character animations with new controller system at 100% speed