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12
Game
Rise Of The Spellcrafter
2 years ago

First design of main menu




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Next up

RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)

Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress

New character animations with new controller system at 100% speed

Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools

And more Main theme music!

Little comics fills a plot episode between end of intro video (https://youtu.be/9amuEThhgec) and gameplay beginning.

A pair of pieces of art describe Neamee's game world

I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.

Just other version of Main music theme

Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)