Game
Rise Of The Mage



10 months ago

Icons of spells for UI (not full pack yet)




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I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.

Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).

Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.

@koffeecup is a Jolter to Watch and the developer of Hoomanz!, a stealth-adventure game packed with coziness and humour featuring non-combat gameplay & family-friendly content! Follow @koffeecup before the quest ends and you'll get Coins!

Today's results of location visual corrections. Lightmaps rebaked, content added.

First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.

Welcome @pracystudios to Game Jolt!

They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.

Prehistory of first chapter (without text content yet)