Game
BlockCrasher
5 years ago

Finally finished BlockCrasher for good with version 1.3.0. There are 20 new levels, a level select menu, 2 new power ups and a bunch of other changes. Read the full patch notes in the article below.


BlockCrasher 1.3.0
Patch Notes - 2019/11/24

​The final big update for this game is here! New levels, powers, sprites, and plenty of other changes. Progress is also saved to the computer now, so already completed levels don't have to be repeated every time the game is launched.

Additions:

  • Paddle shot—positive power-up which fires a projectile from the center of the paddle that collides with the ball. The projectile crashes the first block it collides with and there can only be one projectile at a time.

  • Paddle shift—negative power-up that moves both paddles closer to the center

  • ​Two new blocks that take 4 and 5 hits each

  • ​​20 new levels

  • ​​Level select menu

  • ​​Level progress and user preferences are now saved to the computer

  • ​​Sound effect and particles displayed when the last level is completed

  • ​Custom desktop and taskbar icons​​​​

Changes:

  • Reworked the old levels

  • ​Replaced old block, power, ball and paddle sprites with new ones

  • ​Added some randomness to the ball's spawn position and direction

  • ​Balls can no longer get stuck bouncing horizontally forever

  • ​Power-up spawn rate increased to 3-5 starting with level 11 and 4-6 starting with level 21

  • ​Made the "small paddles" bigger and the "big paddles" smaller

  • ​Made the regular ball and the big balls bigger

  • ​Options menu can now be exited with the escape key

  • ​Added an exit button for the controls menu

  • ​Slightly reduced the ball's maximum movement speed

  • ​Moved the paddles closer to the edges of the screen

  • ​Renamed and adjusted a few user interface elements​

Bug Fixes:

  • Paddles no longer move a little immediately after a restart

  • ​Paddles no longer disappear sometimes when the paddle size-related power-ups are picked up

  • ​Power boxes don't appear behind blocks if the ball drops while the small blocks power is active

  • ​Balls don't get stuck between small blocks and lose momentum anymore​

Download the source code here: https://github.com/PlainCrown/blockcrasher



0 comments

Loading...

Next up

The early stages of a loot system. Next, I will have to figure out how to replace repeated items with numbers on top of one item.

#godotengine #gamedev #indiedev #indiegamedev #sobanya

Learned how to use Adobe Illustrator just for this, but I finally gave my characters a much needed makeover. Here is one of them.

#godotengine #gamedev #indiedev #gamedesign #sobanya

I really thought I had "fixed it" when I posted the before and after images. How wrong I was...

#godotengine #gamedev #indiedev #shop #sobanya

Figured out how to display the number of items found instead of displaying the same item multiple times. Might be a little hard to see them in the gif though :(

#godotengine #godot #gamedev #indiedev #indiegame #gamedesign #lootsystem #sobanya

Items can now be moved between inventory slots and swapped places with each other. The inventory system is slowly coming together!

#godotengine #gamedev #indiedev #inventory #sobanya

Replaced my old shop textures with new ones...works like a charm

So guys, we did it, we reached 1 000 stickers

The humble beginnings of what will eventually become an inventory system. For now, it’s just a grand display of apples though.

#godotengine #godot #gamedev #indiedev #indiegame #gamedevelopment #inventorysystem #sobanya

The current state of the loot system in my game. Players can select up to four locations where they want to scavenge and receive some randomly-generated loot.

#godotengine #gamedev #indiedev #indiegame #godot #lootsystem #sobanya

Working on fixing the perspective in my game. Not quite there yet, but it's definitely improving.

#godotengine #gamedev #indiedev #perspective #sobanya