Game
Crash Bandicoot: Landed

4 months ago

Finished the HUD (for now), swapped the locations of the wumpa icon and mojo icon and added a health indicator!




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We're going to be working on a video pretty soon, our first proper devlog! So we can give some insight into the development and future ideas for the game! Also we're working on a re-design for every single HUD element in the game, example provided!

Here's the "Light Bridge" (Still WIP, needs some effects added to it in engine). This will be Crash's way of going island to island, based off of the little bit of info we have of the cancelled Landed game.

First preview of one of the first "Nite Creatures", they spawn at night time, are much stronger and drop more mojo #Fangame #gamedev #CrashBandicoot

Update to that grass shader, made it look a little better (in my opinion). It also can be disabled in settings, for performance reasons and if you just don't want it since it really only adds detail and has no bearing on the art style

Preview number 3, I decided to change the trees up to using full mesh leaves rather than card leaves. #CrashBandicoot #Fangame #Godot

We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!

Mojo is finished and in the game, just like Mind over Mutant: Blue - 1, Pink - 10, Gold - 100.

Development has Re-started! Read below..

And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash

Here's some of the new HUD elements in-game, I like the way these have turned out so far