First alpha of GDfusion (Clickteam Fusion in Godot) should be out soon. Will have the base frame system and some Clickteam objects. Event editor will take a while to implement. The plugin repo will be public of course in case anyone wants to contribute ;)
Next up
He's gonna find out who's naughty or nice....
Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot
Announcements!! Game engines, independence, and Virtual Reality
Working on something
A little random gameplay of our new game Ryn and the Thread of Life
Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release
Finally updated my Clickteam panorama Godot shader
Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen
Here's the last two attacks for Augusto! First we have a spinning charge, then a foot claw swipe if you get too close.
Real










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