1 year ago

First alpha of GDfusion (Clickteam Fusion in Godot) should be out soon. Will have the base frame system and some Clickteam objects. Event editor will take a while to implement. The plugin repo will be public of course in case anyone wants to contribute ;)




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He's gonna find out who's naughty or nice....

Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot

Announcements!! Game engines, independence, and Virtual Reality

A quick look at Ryn: And the thread of Life, our game in development, platforms and traps in action.

#gamedev #indiedev #godot

Working on something

A little random gameplay of our new game Ryn and the Thread of Life

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

Here's the last two attacks for Augusto! First we have a spinning charge, then a foot claw swipe if you get too close.