6 months ago

First alpha of GDfusion (Clickteam Fusion in Godot) should be out soon. Will have the base frame system and some Clickteam objects. Event editor will take a while to implement. The plugin repo will be public of course in case anyone wants to contribute ;)




1 comment

Loading...

Next up

Announcements!! Game engines, independence, and Virtual Reality

FNAF Accuracy in a 3d game engine?? No way!

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

Zombie in action! #GameDev #Art #PixelArt

Okay seriously. Devlog within the next few weeks. These past couple weeks have been great for development, so Ill have a lot to update you on.

Jump, climb, fall and repeat...

#gamedev #indiedev

Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

A new game mechanic - ‘bomb’ It allows you to shoot enemies with increased damage and earn graze points for 2 seconds before the bullets are wiped from the field.

In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?