5 years ago

First challenge announcement coming tomorrow, stay tuned!

#3dart #challenge




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After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

I hope you guessed Ham Sandwich.

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

@Leeeeee is a Jolter to Watch and 3D Modeler with almost 4 years of experience! Follow @Leeeeee before the quest ends on June 10 and you'll get Coins!

Working on the mech selection in the main menu. One of these will be in the final game.

Here's the #Blender animation I've been working on for the last little while!

I made it to celebrate 30 years of HeR Interactive (the company that makes the Nancy Drew games) and 100 years of the Nancy Drew books! What do you think?

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Sunset Horizon

🌅 Watching the sun glow on the horizon, as soft waves ebb and flow across the sand.

#magicavoxel #voxelart

Voidstone now includes highly advanced QoL features, like a pause menu!