Game
Cold Burn
8 years ago

First day after StencylJam 17


Hey, i still fix the game if anyone is planning to play it, if you have any particular problems with the game (besides the fact that it’s terribly designed) - you may message me about it. Cheers

  • if you press A and D at the same time, character doesn’t moon walk now (what a bummer)

  • wolf’s sounds are now proper, and yes, wolfs suppossed to dissappear on impact with player (i know it’s hard to believe)



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The game's development went to a little bit of a halt in August and I'm just starting now to slowly lay my hands back on it. A few things has been done already, as well as preparation of a Steam Page (just for the sake of it). Here's a buncha wip shots

While I'm waiting for a feller of mine to finish his version of what "civillians" should look like for the game, I've decided to quickly put together a modular wooden hut. Whatcha think? (Yes, those are floating point lights, don't judge me)

Brewin

Trees definitely add a bit more depth to the environment as well as verticality and additional possibilities for points of interest. Invest in trees for your game!

Ocean of Mermaids gets almost frequent updates and seems that a stable demo/prologue is not that far off from being a thing.

Something is brewing in that ocean of mermaids.

Currently working on walking melee enemies AI. These fellas inhabit "The Great Well" and were somewhat normal in the past, but now they're greenish and angryish. Must be a flue.

Mandolin in my left hand, revolver in my right, whatcha gonna do about it.

Last week's progress wasn't much. I've started to implement dual wielding weapons, worked on a bunch of assets and began my quests/dialogues systems. I hope to get my hands on the first introduction quest until the end of this week, and maybe cave assets.

So

i may or may not make an full art of some person or i may just leave this like that-