6 years ago

First pass animation of katana strike for this game character project I've been working on, still WIP. Made for use with root motion character controller.

#3dart #gamedev #wip #character #lowpoly #samurai




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Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

WIP

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Visual Update and New Direction:

And QnA!

Voidstone now includes highly advanced QoL features, like a pause menu!

Working on the mech selection in the main menu. One of these will be in the final game.

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

I hope you guessed Ham Sandwich.