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20
2 years ago

For 221 of coding, I now have the object home in towards the player

The movement and turning is a bit iffy and will be adjusted later so it won't unintentionally lose its target




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For day 920 of coding, I made a textbox and applied it using GMS2's "nine-slice" feature. I looks kind of weird to me, so I may change the side borders later

For day 919 of coding, I changed the amount of time the selection effect plays before continuing. I've had the cursor stop instead of resetting its position

For day 917 of coding, I have also fixed the trees at the bottom now so the player won't go out of bounds now

My game in 50 seconds #indiedev #Gamedev #steam

For day 922 of coding, I gave the options a textbox that can adjust itself based on the longest text and by how many choices there are

For day 923 of coding, I made some local variables to use for the textboxes. This will ensure that the code reading will go faster by reducing the number of calculations needed

For day 925, I am currently setting up to show a follow-up question to be sure the player wants to quit. Nothing to show yet sadly

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 921 of coding, I have changed the design of the box some to be more visible and look more pleasing