
For 445 of coding, I have now added the option to quit from the title menu
#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
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For day 797 of coding, I altered the odds that one the room construction elements would change direction. The result looks interesting to say the least
For day 794 of coding, I have fixed an issue with the map not forming properly with the resize
For day 796, I am refining how the rooms are formed according to room size
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 798 of coding, I saw that the player glitches through walls when approached from the corner. That has been fixed, though now the player stutters slightly upon collision
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
For the Anniversary of Digimon Adventure first airing in Japan, I made a pixel art of Koromon
For day 793 of coding, I am looking at having the room the forest maze takes place in change size to provide just enough space for each maze room. The idea is to optimize the space usage per room
For day 791 of coding, I've altered how the exits are placed a bit. This is to make sure that the exits are placed by thicker tree areas; namely the edges of the maps
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