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57
5 months ago

For day 1000 of coding, I've figured out how to do a gradual zoom. I am very glad to be coding for this long, and will continue to code for more days to come




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For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

My game in 50 seconds #indiedev #Gamedev #steam

For day 1132 of coding, I'm working to make sure enough plants are spawned in each room