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37
5 days ago

For day 1225 of coding, I made sure that the player's push function is still active when pushing the block against the wall/object




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For day 1219 of coding, I tried using collision_rectangle() instead of place_meeting() for the block's collision. It seems to be working better so far

For day 1221 of coding, I am currently working on creating a new group for pushable objects. So far, progress is good

For day 1216 of coding, I am working on a collision function for the pushable objects. It doesn't appear to be working quite yet

My game in 50 seconds #indiedev #Gamedev #steam

For day 1217 of coding, I changed the collision target to NPC to see if it works with that. It did not

@JotaDev is a Jolter to Watch and the most crazy gamedev in all arround the world! Follow @JotaDev before the quest ends on May 26 and you'll get Coins!

For day 1220 of coding, I tried using collision_rectangle() with the detection being evironmental objects. I will have to just put the push block under a new group and make a collision code for that group

For day 1224 of coding, I made sure the enemy collision also applies to enemy objects (ex. the lower dragon; upper dragon is marked as NPC)

I've created a new form of parkour in Weefager! What do you think?

For day 1222 of coding, I cleaned up the collision code up a bit to help better differentiate between each target collision