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For week 46 of my weekly pixel art, I made a NES-styled rendition of the Little Ghost from Hollow Knight
For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned
For day 688 of coding, I have reduced the floor tiles to fit the 16 x 16 tile size. I like how it turned out
For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some
For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment
For day 693 of coding, I have found and fixed an issue where some collisions wouldn't completely set the speed to zero
For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles
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