Loading...
34
19 hours ago

For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some




1 comment

Loading...

Next up

For day 675 of coding, I have it to where the player continues walking through the transition to give the appearance of traversal

For week 45 of my weekly pixel art, I made this weapon from the NES palette

For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For Week 44 of my weekly pixel art, I made a NES-styled rendition of Donkey Kong's Coconut Gun from "Donkey Kong 64"

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment

For day 685 of coding, I put in code to allow the rocks to be destroyed when interacted with. I plan to utilize this code to be used for other objects with similar purposes

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 682 of coding, I have made sure the objects won't spawn until the player reaches area 5