Loading...
62
1 year ago

For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some




1 comment

Loading...

Next up

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

Happy Devruary! Devruary Day 18 celebrates @lazyguygames ! He's the game dev between I Need to ESCAPE and more! We also have a question for the devs of Game Jolt: Which game dev inspires you most?

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants