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62
1 year ago

For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some




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For day 1198 of coding, I think I've figured out how to make the pushing smoother

For day 1196 of coding, I have applied the timer codes to work with vertical movement. No issues so far

For day 1197 of coding, I'm working on having the block look less choppy when being pushed. I don't know if I'm making progress nor not

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

For day 1201 of coding; I tried having the speed change done elsewhere; but it didn't work so well

#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/

For day 1199 of coding, I've applied the code to the horizontal movement. I may have to adjust one of the timers due to this funny pushing bit

For day 1195 of coding, I got the timers to work now. I just have to apply it to the vertical movements now

My game in 50 seconds #indiedev #Gamedev #steam

This is my piece for SproutFight2026 of ArtFight

The prompt is Sunshine with the Macarons palette