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62
1 year ago

For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some




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For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

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For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

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For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

For day 1163 of coding, I got the moving collisions to work properly for now

My game in 50 seconds #indiedev #Gamedev #steam

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way