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31
11 months ago

For day 693 of coding, I have found and fixed an issue where some collisions wouldn't completely set the speed to zero




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For day 1014 of coding; through some testing, I've found that a slower scrolling speed will work better when the camera zooms out

I made this #Demon fellow standing by the #Gargoyle

For day 1017 of coding, I've increased the zoom speed. I also think I have found the right scroll/zoom ratio

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

There is now a #Goblin on top of the #Mummy 's head

We’re teaming up with Neowiz to support developers with a narrative game jam!  The jam kicks off October 31 in the Game Dev community, so join the community and assemble your team: https://gamejolt.com/c/gamedev

I have placed a N64 on the ground. It's based on the "Ben Drowned" #Creepypasta

For day 1013 of coding, I thought to try having the scroll speed adjust based on the zoom level. So far, it doesn't look so good

My game in 50 seconds #indiedev #Gamedev #steam

For day 1015, I had another go at scroll speed adjustment based on zoom level with some new knowledge. It looks better this time