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66
3 years ago

For day 150 of coding, I allowed the player to jump over the rotating blades

The hazard also now counts how many successful jumps in a row while the blades rotate faster at different intervals. Count is reset when player takes too long, or gets hit




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For day 1090 of coding, I have made some changes to how the exits spawn so that they won't spawn with empty space right behind it

For day 1084 of coding, I thought I would try shortening the fade time for the title. I think I like the faster fade

For 1088 of coding, I have fixed the transparency detection for the Christmas Tree

My game in 50 seconds #indiedev #Gamedev #steam

For day 1083 of coding, it looks like I got the title fade to work properly now

For day 1087 of coding, I thought it may be a good idea to keep the Christmas Tree for a later purpose. So far, I have allowed transparency when going behind it. I will need to adjust parameters

For day 1082 of coding; I attempted to alter the conditions to stop the endless title fade, but no real progress yet

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For day 1086 of coding; to celebrate Christmas, I made a animated Christmas Tree.

Merry Christmas Everyone