
For day 150 of coding, I allowed the player to jump over the rotating blades
The hazard also now counts how many successful jumps in a row while the blades rotate faster at different intervals. Count is reset when player takes too long, or gets hit
Next up
For day 992 of coding, I'm making progress on the camera adjustment
For day 993 of coding, I got the camera to move a little better. I think that I will need to adjust when the camera will start moving
For day 987 of coding, I recreated a exit out of the forest in a completely different area to test if the sprite issue was linked to the exit or it's intended location
For day 985 of coding, I made next to no resources spawn in the maze so their scripts wouldn't get in the way of debugging. I still haven't found what's causing that weird sprite issue
For day 989 of coding, I am starting to carefully revert some of the changes to see exactly where the issue started. No results yet
For day 988 of coding, I tried changing the player's draw event (script) to see if it had any effect on that sprite issue. No effect has been seen with the changes
For day 994 of coding, I've adjusted the distance at which the camera will start moving. It looks a litter better than before
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