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66
2 years ago

For day 150 of coding, I allowed the player to jump over the rotating blades

The hazard also now counts how many successful jumps in a row while the blades rotate faster at different intervals. Count is reset when player takes too long, or gets hit




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For day 992 of coding, I'm making progress on the camera adjustment

For day 993 of coding, I got the camera to move a little better. I think that I will need to adjust when the camera will start moving

For day 987 of coding, I recreated a exit out of the forest in a completely different area to test if the sprite issue was linked to the exit or it's intended location

My game in 50 seconds #indiedev #Gamedev #steam

For day 985 of coding, I made next to no resources spawn in the maze so their scripts wouldn't get in the way of debugging. I still haven't found what's causing that weird sprite issue

For day 989 of coding, I am starting to carefully revert some of the changes to see exactly where the issue started. No results yet

For day 988 of coding, I tried changing the player's draw event (script) to see if it had any effect on that sprite issue. No effect has been seen with the changes

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 994 of coding, I've adjusted the distance at which the camera will start moving. It looks a litter better than before