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66
2 years ago

For day 150 of coding, I allowed the player to jump over the rotating blades

The hazard also now counts how many successful jumps in a row while the blades rotate faster at different intervals. Count is reset when player takes too long, or gets hit




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For day 925, I am currently setting up to show a follow-up question to be sure the player wants to quit. Nothing to show yet sadly

For day 928 of coding, I've noticed that the information for building the textbox wasn't lining up to how the final text is measured. The box now better adjusts to the text on the screen

For day 921 of coding, I have changed the design of the box some to be more visible and look more pleasing

My game in 50 seconds #indiedev #Gamedev #steam

For day 924 of coding, I made the "Game Paused" bigger and yellow. I had to move the text and box up to accommodate

For day 929 of coding, I cleaned up the code for drawing the text box by replacing the unneeded variable with a local variable. This is to help it run a bit better

For day 926, I have made a follow up question to see if the player really wants to quit. I'll need to see what's going on with the text box later

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 922 of coding, I gave the options a textbox that can adjust itself based on the longest text and by how many choices there are