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66
3 years ago

For day 150 of coding, I allowed the player to jump over the rotating blades

The hazard also now counts how many successful jumps in a row while the blades rotate faster at different intervals. Count is reset when player takes too long, or gets hit




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For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

My game in 50 seconds #indiedev #Gamedev #steam

For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

I've created a new form of parkour in Weefager! What do you think?

For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet