
For day 150 of coding, I allowed the player to jump over the rotating blades
The hazard also now counts how many successful jumps in a row while the blades rotate faster at different intervals. Count is reset when player takes too long, or gets hit
Next up
For day 1086 of coding; to celebrate Christmas, I made a animated Christmas Tree.
Merry Christmas Everyone
For day 1080 of coding, I made a new variable for readability. I've also noticed a strange occurrence with the title fade
For day 1085 of coding, I made sure that the text actually fades instead of blinking out of existence
For day 1090 of coding, I have made some changes to how the exits spawn so that they won't spawn with empty space right behind it
For day 1089 of coding, I have given the Christmas Tree collisions now. It's now ready for when I may need it at another point
For day 1087 of coding, I thought it may be a good idea to keep the Christmas Tree for a later purpose. So far, I have allowed transparency when going behind it. I will need to adjust parameters
For 1088 of coding, I have fixed the transparency detection for the Christmas Tree














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