1 month ago

For day 16 of Joltober, I have a #Necromancer trying to help get the Skull Bat for the Headless Skeleton




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For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles

For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment

For day 688 of coding, I have reduced the floor tiles to fit the 16 x 16 tile size. I like how it turned out

emotional tunes

(swipe to the right to see the original image!)

: Aseprite

For day 692 of coding, I have implemented the tile collision code to the dash and allowing the dash to end upon hitting the lake's edge

a totally normal muscles practice piece (first time drawing muscles!)

: Aseprite

For day 690 of coding, I have it to where some tiles cannot be walked on. The collision looks to be in need of adjustments, but the main function works well

For day 685 of coding, I put in code to allow the rocks to be destroyed when interacted with. I plan to utilize this code to be used for other objects with similar purposes

Hey @gamejolt , I have made some profile pictures of (almost) all of your mascots!

In the article is the link to all of them

For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned