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18
3 years ago

For day 176 of coding, the enemy now has an attack once it's in range of the target

I've also adjusted the player's origin point to help with the enemy's targeting




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For day 1087 of coding, I thought it may be a good idea to keep the Christmas Tree for a later purpose. So far, I have allowed transparency when going behind it. I will need to adjust parameters

For day 1079 of coding, I have altered some of the conditions for the text display in order to ensure the display works at select areas

For day 1082 of coding; I attempted to alter the conditions to stop the endless title fade, but no real progress yet

My game in 50 seconds #indiedev #Gamedev #steam

For day 1080 of coding, I made a new variable for readability. I've also noticed a strange occurrence with the title fade

For day 1083 of coding, it looks like I got the title fade to work properly now

For day 1089 of coding, I have given the Christmas Tree collisions now. It's now ready for when I may need it at another point

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1086 of coding; to celebrate Christmas, I made a animated Christmas Tree.

Merry Christmas Everyone