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22
3 years ago

For day 180 of coding, I gave the explosion a collision area to effectively hit enemies with




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For day 1109 of coding, I made sure the forest exits are set to the correct depth that will allow the shadows to appear over them

For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from

For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening

My game in 50 seconds #indiedev #Gamedev #steam

For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed

For day 1106 of coding, I've further adjusted the shadow's speed and transparency

I've created a new form of parkour in Weefager! What do you think?

For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though