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22
3 years ago

For day 180 of coding, I gave the explosion a collision area to effectively hit enemies with




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For day 1183 of coding, I made an unsuccessful attempt at fixing the object latching on to the player. This attempt just led to jumping and freezing

For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally

For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects

My game in 50 seconds #indiedev #Gamedev #steam

For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now

I've created a new form of parkour in Weefager! What do you think?

For day 1182 of coding, I've applied vertical pushing. I just nee d to look into how to keep the object from occasionally latching on to the player

For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy