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26
3 years ago

For day 204 of coding, I got the bat to swoop down to attack the player




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For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

My game in 50 seconds #indiedev #Gamedev #steam

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

I've created a new form of parkour in Weefager! What do you think?

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit