2 years ago

For day 217 of coding, I typed out a plan for how a projectile will slow down and explode

The explosion will happen when the object is destroyed




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For day 923 of coding, I made some local variables to use for the textboxes. This will ensure that the code reading will go faster by reducing the number of calculations needed

For day 922 of coding, I gave the options a textbox that can adjust itself based on the longest text and by how many choices there are

For day 919 of coding, I changed the amount of time the selection effect plays before continuing. I've had the cursor stop instead of resetting its position

My game in 50 seconds #indiedev #Gamedev #steam

For day 926, I have made a follow up question to see if the player really wants to quit. I'll need to see what's going on with the text box later

For day 917 of coding, I have also fixed the trees at the bottom now so the player won't go out of bounds now

For day 920 of coding, I made a textbox and applied it using GMS2's "nine-slice" feature. I looks kind of weird to me, so I may change the side borders later

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 924 of coding, I made the "Game Paused" bigger and yellow. I had to move the text and box up to accommodate