1 month ago

For day 22 of Joltober, I have a #Gargoyle sit on top of the death ray




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For day 688 of coding, I have reduced the floor tiles to fit the 16 x 16 tile size. I like how it turned out

For day 693 of coding, I have found and fixed an issue where some collisions wouldn't completely set the speed to zero

For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned

emotional tunes

(swipe to the right to see the original image!)

: Aseprite

For day 690 of coding, I have it to where some tiles cannot be walked on. The collision looks to be in need of adjustments, but the main function works well

a totally normal muscles practice piece (first time drawing muscles!)

: Aseprite

For week 46 of my weekly pixel art, I made a NES-styled rendition of the Little Ghost from Hollow Knight

For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles

Hey @gamejolt , I have made some profile pictures of (almost) all of your mascots!

In the article is the link to all of them

For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment