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9
3 years ago

For day 222, I improved the coding for the pursuing object to move after the player better




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For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

For day 1183 of coding, I made an unsuccessful attempt at fixing the object latching on to the player. This attempt just led to jumping and freezing

For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now

My game in 50 seconds #indiedev #Gamedev #steam

For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally

I've created a new form of parkour in Weefager! What do you think?

For 1181 of coding, I am working on being able to push certain objects

For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects