Loading...
16
2 years ago

For day 256 of coding, I made additions to the tile generation code to organize the random placements




1 comment

Loading...

Next up

For day 937, I was experimenting to see if I could randomize the amount of resources dropped

For day 938 of coding, I've adjusted the drop rate a bit for the coal to see how that looks

For day 935 of coding, It looks like the basic probability addition for the pickup spawn code is working. I will need to run a debug later to make sure there are no hiccups

My game in 50 seconds #indiedev #Gamedev #steam

For day 940 of coding, I rearranged the trees on the screen's top to also prevent boundary breaks and endless loops

For day 942 of coding, I still haven't figured out what's going on with the direction. I may need to program in a way to display sprite information to help pinpoint the source

For day 944 of coding, I have fixed part of the frame issue for when the player dashes while standing. I just now have to fix it when the player dashes while moving

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 936 of coding, it appears that the code is working after viewing it through the debugger. I have also additionally adjusted the probability a little bit