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16
2 years ago

For day 256 of coding, I made additions to the tile generation code to organize the random placements




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For day 1084 of coding, I thought I would try shortening the fade time for the title. I think I like the faster fade

For day 1073 of coding, I had the box's width adjust to the text's width. I will later need to make sure the text doesn't just disappear when exiting the room with it still present

For day 1079 of coding, I have altered some of the conditions for the text display in order to ensure the display works at select areas

My game in 50 seconds #indiedev #Gamedev #steam

For day 1082 of coding; I attempted to alter the conditions to stop the endless title fade, but no real progress yet

For day 1076 of coding, I am working on creating a function that will check which room the player is in and send out the appropriate code. That code can be used to determine which text to show

For day 1083 of coding, it looks like I got the title fade to work properly now

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1080 of coding, I made a new variable for readability. I've also noticed a strange occurrence with the title fade