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12
2 years ago

For day 257 of coding, I've made additions to the tile generation code to allow a starting zone for the player

This will ensure the player won't spawn on top of walls, hazards, etc.




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For day 980 of coding, I have fixed the issue found with the east/west exits

For day 985 of coding, I made next to no resources spawn in the maze so their scripts wouldn't get in the way of debugging. I still haven't found what's causing that weird sprite issue

For day 989 of coding, I am starting to carefully revert some of the changes to see exactly where the issue started. No results yet

My game in 50 seconds #indiedev #Gamedev #steam

For day 981 of coding, I got it to where the player wouldn't just walk past the exit during the transition

For day 990 of coding, I have fixed the sprite issue. It was due too how depth was handled at the forest exit

For day 983 of coding, I have found that the weird sprite issue only happens within the forest maze. I haven't managed to figure out why though

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 979 of coding, I'm working on a way to stop the player during the exit. Nothing to show yet, but I did see something weird during recorded that will be investigated later