Loading...
12
2 years ago

For day 257 of coding, I've made additions to the tile generation code to allow a starting zone for the player

This will ensure the player won't spawn on top of walls, hazards, etc.




1 comment

Loading...

Next up

For day 917 of coding, I have also fixed the trees at the bottom now so the player won't go out of bounds now

For day 919 of coding, I changed the amount of time the selection effect plays before continuing. I've had the cursor stop instead of resetting its position

For day 912 of coding, you can now cycle between both options in the pause menu

My game in 50 seconds #indiedev #Gamedev #steam

For day 914 of coding, I made a pointing cursor for the pause screen. I'll need to make it bigger, and animate it as well

For day 913 of coding, the pause selections can now be activated. I've also changed the selection color to aqua for visibility

For day 920 of coding, I made a textbox and applied it using GMS2's "nine-slice" feature. I looks kind of weird to me, so I may change the side borders later

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 911 of coding, I have put in code to make the current selection a different color. I still need to code in a way to interact with the menu