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12
2 years ago

For day 257 of coding, I've made additions to the tile generation code to allow a starting zone for the player

This will ensure the player won't spawn on top of walls, hazards, etc.




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For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback

For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

My game in 50 seconds #indiedev #Gamedev #steam

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

I've created a new form of parkour in Weefager! What do you think?

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly