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12
2 years ago

For day 257 of coding, I've made additions to the tile generation code to allow a starting zone for the player

This will ensure the player won't spawn on top of walls, hazards, etc.




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For day 943 of coding; to help in finding the source of the sprite troubles, I now have the display show the current frame and sprite being used by the player

For day 941 of coding, I noticed that the player wasn't facing the right direction when dashing. It's been mostly fixed except for one direction

For day 942 of coding, I still haven't figured out what's going on with the direction. I may need to program in a way to display sprite information to help pinpoint the source

My game in 50 seconds #indiedev #Gamedev #steam

For day 936 of coding, it appears that the code is working after viewing it through the debugger. I have also additionally adjusted the probability a little bit

For day 937, I was experimenting to see if I could randomize the amount of resources dropped

For day 935 of coding, It looks like the basic probability addition for the pickup spawn code is working. I will need to run a debug later to make sure there are no hiccups

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 938 of coding, I've adjusted the drop rate a bit for the coal to see how that looks