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20
2 years ago

For day 259 of coding, I made adjustments to prevent the additional area from overlapping the player's starting area




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For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening

For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

For day 1099 of coding, I applied the same code to the trees to see if it had the same effect as it did on the player. I have also discovered other issues related to the depth calculation

My game in 50 seconds #indiedev #Gamedev #steam

For day 1095 of coding, I've been placing more comments throughout the code. It's definitely helping me see better at what the code does

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1094 of coding, I've made one of the local variables only hold one number since having it as an array was found to be unnecessary

For day 1097 of coding, I made the shadows more transparent. I'm still working on it's depth in relation to the other objects

I've created a new form of parkour in Weefager! What do you think?

For day 1101 of coding; I ran the game through GMS2's debugger and found the area in the code where the extra depth change happened, but it's not immediately clear what caused the change