Loading...
14
2 years ago

For day 300 of coding, I did some more cleanup on the code. I also made it to where the player doesn't walk on the water




1 comment

Loading...

Next up

For day 978 of coding, I thought to try altering the player's depth during the exit. It still looks weird afterwards; so I'll have to try something else

For day 987 of coding, I recreated a exit out of the forest in a completely different area to test if the sprite issue was linked to the exit or it's intended location

For day 989 of coding, I am starting to carefully revert some of the changes to see exactly where the issue started. No results yet

My game in 50 seconds #indiedev #Gamedev #steam

For day 990 of coding, I have fixed the sprite issue. It was due too how depth was handled at the forest exit

For day 981 of coding, I got it to where the player wouldn't just walk past the exit during the transition

For day 985 of coding, I made next to no resources spawn in the maze so their scripts wouldn't get in the way of debugging. I still haven't found what's causing that weird sprite issue

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 983 of coding, I have found that the weird sprite issue only happens within the forest maze. I haven't managed to figure out why though