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20
2 years ago

For day 303 of coding, I made an aiming reticle for the exploding fireball the player lobs




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For day 935 of coding, It looks like the basic probability addition for the pickup spawn code is working. I will need to run a debug later to make sure there are no hiccups

For day 938 of coding, I've adjusted the drop rate a bit for the coal to see how that looks

For day 941 of coding, I noticed that the player wasn't facing the right direction when dashing. It's been mostly fixed except for one direction

My game in 50 seconds #indiedev #Gamedev #steam

For day 934 of coding, I'm currently building an array to hold the pickup's probability to use for each resource. Nothing to show quite yet

For day 940 of coding, I rearranged the trees on the screen's top to also prevent boundary breaks and endless loops

For day 937, I was experimenting to see if I could randomize the amount of resources dropped

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 936 of coding, it appears that the code is working after viewing it through the debugger. I have also additionally adjusted the probability a little bit