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20
2 years ago

For day 303 of coding, I made an aiming reticle for the exploding fireball the player lobs




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For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

My game in 50 seconds #indiedev #Gamedev #steam

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

I've created a new form of parkour in Weefager! What do you think?

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

For day 1132 of coding, I'm working to make sure enough plants are spawned in each room

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately