2 years ago

For day 316 of coding, I've noticed that the "exit bridge" isn't forming on some parts of the map

I found out that ds_grid_set_region doesn't overwrite, so I redid the code somewhere else

I've also made it to where the bridge connects to land each time




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For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1132 of coding, I'm working to make sure enough plants are spawned in each room

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

My game in 50 seconds #indiedev #Gamedev #steam

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately