2 years ago

For day 316 of coding, I've noticed that the "exit bridge" isn't forming on some parts of the map

I found out that ds_grid_set_region doesn't overwrite, so I redid the code somewhere else

I've also made it to where the bridge connects to land each time




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For day 938 of coding, I've adjusted the drop rate a bit for the coal to see how that looks

For day 940 of coding, I rearranged the trees on the screen's top to also prevent boundary breaks and endless loops

For day 937, I was experimenting to see if I could randomize the amount of resources dropped

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I made an animation of @SubterraneanExhibit 's Dragon breathing fire for my Artfight Defense

Artfight Profile: https://artfight.net/~SubterraneanExhibit

Someone's at the door...

For day 939 of coding, I adjusted the position of the trees at the screen's bottom so that the player wouldn't enter from the wrong direction and cause an endless loop

For day 935 of coding, It looks like the basic probability addition for the pickup spawn code is working. I will need to run a debug later to make sure there are no hiccups

It's time for honorable mentions! 🐞🎉 [Article!]

For day 936 of coding, it appears that the code is working after viewing it through the debugger. I have also additionally adjusted the probability a little bit