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32
1 year ago

For day 367 of coding, I have created the state for the dealer's automated turn




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For day 782 of coding, I am currently making a function that will construct the room to place on the maze's placement grid

For day 776 of coding, I am making some progress on spawning special rooms. During measuring the spawn point, I have also fixed the clean-up so that leftover objects don't carry over to the next room

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For day 780 of coding, I am progressing on creating other special rooms on specific conditions. During recording, I did notice an animation issue when moving between rooms. I will correct that soon

More quests inspired by The Knightling have entered your quest log!

Play the demo of The Knightling for FREE and wishlist the game at: https://bit.ly/discovertheknightling

Plus, The Knightling Community Pack has appeared in the Shop.

For day 784 of coding, I figured out the exit placements for the room construction function. Soon, I will be able to actually utilize it

For Hollow Knight's 8th Anniversary, I made a quick NES rendition of Hornet

The seventh winner of our EXTENDED INAYAH Joltbux giveaway is @notor5o_WHZ

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For day 775 of coding, I managed to fix the endless looping error. It turns out the variable used in the new code I'm working on didn't use the actual room count, but that's fixed now