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17
1 year ago

For day 378 of coding, I have made the option to spilt the hand upon receiving a pair of matching values

I will still need to code in the actual split process




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For day 775 of coding, I managed to fix the endless looping error. It turns out the variable used in the new code I'm working on didn't use the actual room count, but that's fixed now

For day 784 of coding, I figured out the exit placements for the room construction function. Soon, I will be able to actually utilize it

For day 782 of coding, I am currently making a function that will construct the room to place on the maze's placement grid

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For Hollow Knight's 8th Anniversary, I made a quick NES rendition of Hornet

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For day 781 of coding, I have fixed an animation error where the player will face the wrong direction during the room transition process

For day 783 of coding, I am working on having the room construction function place exits based on the direction entered and what room is being made

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For day 776 of coding, I am making some progress on spawning special rooms. During measuring the spawn point, I have also fixed the clean-up so that leftover objects don't carry over to the next room