Loading...
11
2 years ago

For day 435 of coding, I have made some card sprites to use in the "How to Play" section. Eventually I'll use the sprites during the main game




1 comment

Loading...

Next up

For day 1163 of coding, I got the moving collisions to work properly for now

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't

This week's Fan Art Friday celebrates Cult of the Lamb! Accept the quest in your quest log to get started.

For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way