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32
1 year ago

For day 468 of coding, I have fixed the display results for the split hand. The problem was caused by the current checks that determine what is displayed. I made those checks simpler by just using a flag for a split game rather than checking states




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For day 996 of coding, I figured out how to change the camera zoom in-game

For day 997 of coding, I am currently working to be sure that the camera won't zoom out when the area doesn't have room. Right now there's a snag with zooming back in

For day 994 of coding, I've adjusted the distance at which the camera will start moving. It looks a litter better than before

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 992 of coding, I'm making progress on the camera adjustment

@koffeecup is a Jolter to Watch and the developer of Hoomanz!, a stealth-adventure game packed with coziness and humour featuring non-combat gameplay & family-friendly content! Follow @koffeecup before the quest ends and you'll get Coins!

Made a quick pixel #Rat

For day 990 of coding, I have fixed the sprite issue. It was due too how depth was handled at the forest exit

My game in 50 seconds #indiedev #Gamedev #steam

For day 1001 of coding, I have fixed the zoom speed to be more consistent