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32
2 years ago

For day 468 of coding, I have fixed the display results for the split hand. The problem was caused by the current checks that determine what is displayed. I made those checks simpler by just using a flag for a split game rather than checking states




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For day 1057 of coding; I am making adjustments, but I'm still seeing too many pathways showing up on one map

For day 1052 of coding, the forest pathways now work as they should

For day 1055 of coding, I have started working on having pathways place more randomly rather than having a maximum of 1 per cardinal direction. Nothing to show yet unfortunately

@pm-studios ' Bandit Trap has an open beta RIGHT NOW! It's open until 3 am ET on Nov 30th.

Quests celebrating the beta have entered your quest log.

Play the game for FREE: https://bit.ly/BanditTrapSteam

For day 1050 of coding, I saw that there was potential for inaccuracy in the pathway points. I have fixed that in the room generation code

Welcome @GoldFireStudios to Game Jolt and complete the quest!

They're an indie studio working on fun narrative games like Arctic Awakening (which is out now on Steam, Xbox, PS5).

Check out the game page: https://gamejolt.com/games/arcticawakening/1031061

For day 1056 of coding, I am making progress on having multiple pathways set more randomly. It looks like I'll need to find where in the code to set the creation limit

For day 1051 of coding, I had to rearrange some code to have the east and west exits display correctly and accurate for the debug. Now I'll need to look at its player detection

My game in 50 seconds #indiedev #Gamedev #steam

For day 1049 of coding, I have fixed part of the room generation. A new problem I face now is that a room will spawn with no way to continue forward