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32
10 months ago

For day 468 of coding, I have fixed the display results for the split hand. The problem was caused by the current checks that determine what is displayed. I made those checks simpler by just using a flag for a split game rather than checking states




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For day 781 of coding, I have fixed an animation error where the player will face the wrong direction during the room transition process

For day 782 of coding, I am currently making a function that will construct the room to place on the maze's placement grid

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For day 775 of coding, I managed to fix the endless looping error. It turns out the variable used in the new code I'm working on didn't use the actual room count, but that's fixed now

The fourth winner of our INAYAH Joltbux giveaway is @SkyGlide5 !

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For day 773 of coding, I have fixed the animation for the area transitions

For day 776 of coding, I am making some progress on spawning special rooms. During measuring the spawn point, I have also fixed the clean-up so that leftover objects don't carry over to the next room

The fifth winner of our EXTENDED INAYAH Joltbux giveaway is @Blinx_Art !

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For day 780 of coding, I am progressing on creating other special rooms on specific conditions. During recording, I did notice an animation issue when moving between rooms. I will correct that soon