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32
2 years ago

For day 468 of coding, I have fixed the display results for the split hand. The problem was caused by the current checks that determine what is displayed. I made those checks simpler by just using a flag for a split game rather than checking states




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For day 1058 of coding, I have figured out how to have that pathway creation limit apply

For day 1051 of coding, I had to rearrange some code to have the east and west exits display correctly and accurate for the debug. Now I'll need to look at its player detection

For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present

@pm-studios ' Bandit Trap has an open beta RIGHT NOW! It's open until 3 am ET on Nov 30th.

Quests celebrating the beta have entered your quest log.

Play the game for FREE: https://bit.ly/BanditTrapSteam

For day 1056 of coding, I am making progress on having multiple pathways set more randomly. It looks like I'll need to find where in the code to set the creation limit

πŸ†Meet the winners of the Narrative Jam presented by Game Jolt and @NEOWIZ_QUEST ! Where every story finds its voice!

For day 1050 of coding, I saw that there was potential for inaccuracy in the pathway points. I have fixed that in the room generation code

For day 1060 of coding, I added a count of how many exits of each direction are available

πŸ₯‰βœ¨ I won 3rd place in the Narrative Jam! ✨πŸ₯‰

My game Luna Magica made it into the winners of the Game Jolt + NEOWIZ jam Γ’wΓ“ They really loved the worldbuilding and the dark magical-girl vibe, πŸŒ™

Thank you so much to everyone who played it! #GameDev #JotaDev

For day 1055 of coding, I have started working on having pathways place more randomly rather than having a maximum of 1 per cardinal direction. Nothing to show yet unfortunately