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43
1 year ago

For day 580 of coding; in trying to working on the object's collisions, I have given them an outline that visualizes their hitbox. I have also slowed down the game to better see the collisions that take place




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The #Owl now rests on top of the #Animatronic

For day 1014 of coding; through some testing, I've found that a slower scrolling speed will work better when the camera zooms out

I have placed a N64 on the ground. It's based on the "Ben Drowned" #Creepypasta

@BeyondThePixels is a Jolter to Watch and a game developer re-inventing 90s retro cool for todays gaming community!

Check out their game Astro Burn: https://gamejolt.com/games/Astroburn/1023196

Follow them before the quest ends on October 21 and you'll get Coins!

A #Mummy wanders blindly into the scene

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1012 of coding, I have adjusted the distance needed for the camera to scroll to be based on the current zoom level

For day 1015, I had another go at scroll speed adjustment based on zoom level with some new knowledge. It looks better this time

My game in 50 seconds #indiedev #Gamedev #steam

For day 1013 of coding, I thought to try having the scroll speed adjust based on the zoom level. So far, it doesn't look so good