Loading...
40
6 months ago

For day 607 of coding, the player is made to move slower while "invisible" to emulate sneaking




1 comment

Loading...

Next up

For day 802 of coding, I now two separate spawn functions for different sized objects. For each one, I do need to adjust for better distribution across each room

For day 800, I've started putting in code that will allow the maze construction to spawn smaller objects like small rocks

For day 796, I am refining how the rooms are formed according to room size

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 795 of coding, I am testing to see if it is possible to have the room construction be proportional to the room size

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

For day 801 of coding, I have the small rocks spawn as they should. It does appear, however, that I have inadvertently given the small rocks spawn priority

For day 794 of coding, I have fixed an issue with the map not forming properly with the resize

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 799 of coding, the stuttering player sprite has now been fixed