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39
9 months ago

For day 612 of coding, I have altered the knockback process to stop once the player hits the wall




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For day 870 of coding, I followed a bit more of the shader guide. This is what I got to do at this point

For day 879 of coding, I found out that some of the information for displaying player states in the debug was missing. They have been added now

For day 871 of coding, I was shown how to do this now from further in the tutorial

The Cryptmaster Anniversary Update is here! 

@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!

Try the FREE DEMO: https://bit.ly/CryptmasterSteam

For day 881 of coding, I made it to where I can toggle the map's grid visibility on or off. This will help me see some things easier during debug

The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam! 

Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect

For day 878 of coding, I've added the rest of the boxes for debug visibility. I did notice something odd with the player states that will be checked out tomorrow

For day 875 of coding, I'm looking to adjust the text color for the debug info; but I think I might just make a display box for them instead for visibility

My game in 50 seconds #indiedev #Gamedev #steam

For day 880 of coding, I added a visual of the exit's collision box during debug