Loading...
39
1 year ago

For day 612 of coding, I have altered the knockback process to stop once the player hits the wall




2 comments

Loading...

Next up

For day 1093 of coding, I placed some more comments within the code so I can still tell what the code is supposed to do

For day 1092 of coding, I put a counter at the bottom center of the debug screen that will track how much time(frames) has passed during loading

For day 1095 of coding, I've been placing more comments throughout the code. It's definitely helping me see better at what the code does

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan to open today's slot on the calendar.

#AdventCalendar2025

For day 1099 of coding, I applied the same code to the trees to see if it had the same effect as it did on the player. I have also discovered other issues related to the depth calculation

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1093 of coding; I cleaned up some more code with local variables, and I have the load time count only appear outside of transitions

For day 1098 of coding; I think I got the depth down, but now the player sprite looks weird

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO to open today's slot on the calendar.

#AdventCalendar2025

For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening