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For day 875 of coding, I'm looking to adjust the text color for the debug info; but I think I might just make a display box for them instead for visibility
For day 867 of coding, I have started studying the basics of how shaders work in GMS2. Right now, It's a little hard to wrap my head around; but I'm getting there
For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in
The Cryptmaster Anniversary Update is here!
@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!
Try the FREE DEMO: https://bit.ly/CryptmasterSteam
For day 870 of coding, I followed a bit more of the shader guide. This is what I got to do at this point
For day 872 of coding, I made it to the end of the tutorial; but the shader isn't displaying a transparent rainbow effect on the sprite. I'll need to look into what went wrong
For day 865 of coding, I have finally fixed the issue with the grid flags during map creation
For day 868 of coding, I am following along on the basics of shaders. part of the tutorial showed me how to apply a greyscale effect to a sprite. Of course the effect is just for testing
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