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33
1 year ago

For day 620, the map now shows which zones the other rooms occupy. Right now, this only applies to the zones the room spawns in at in the case of longer rooms




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For day 1085 of coding, I made sure that the text actually fades instead of blinking out of existence

For day 1083 of coding, it looks like I got the title fade to work properly now

For day 1084 of coding, I thought I would try shortening the fade time for the title. I think I like the faster fade

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Silentfaith to open today's slot on the calendar.

#AdventCalendar2025

For day 1082 of coding; I attempted to alter the conditions to stop the endless title fade, but no real progress yet

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero to open today's slot on the calendar.

#AdventCalendar2025

For day 1080 of coding, I made a new variable for readability. I've also noticed a strange occurrence with the title fade

For day 1079 of coding, I have altered some of the conditions for the text display in order to ensure the display works at select areas

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @XHeheX to open today's slot on the calendar.

#AdventCalendar2025

For day 1077 of coding; I tried implementing the current code for checking room code, but it ended up crashing the game