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33
9 months ago

For day 620, the map now shows which zones the other rooms occupy. Right now, this only applies to the zones the room spawns in at in the case of longer rooms




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For day 911 of coding, I have put in code to make the current selection a different color. I still need to code in a way to interact with the menu

For day 910 of coding, I have started to set a basic menu to resume or quit. Just got a display atm, but will be working on interaction later

For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I made this piece of Ammon by Creym0 as revenge

profile: https://artfight.net/~Creym0

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character