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33
6 months ago

For day 620, the map now shows which zones the other rooms occupy. Right now, this only applies to the zones the room spawns in at in the case of longer rooms




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For day 798 of coding, I saw that the player glitches through walls when approached from the corner. That has been fixed, though now the player stutters slightly upon collision

For day 801 of coding, I have the small rocks spawn as they should. It does appear, however, that I have inadvertently given the small rocks spawn priority

For day 797 of coding, I altered the odds that one the room construction elements would change direction. The result looks interesting to say the least

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 794 of coding, I have fixed an issue with the map not forming properly with the resize

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

For day 796, I am refining how the rooms are formed according to room size

For day 795 of coding, I am testing to see if it is possible to have the room construction be proportional to the room size

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

For day 799 of coding, the stuttering player sprite has now been fixed