
Next up
For day 875 of coding, I'm looking to adjust the text color for the debug info; but I think I might just make a display box for them instead for visibility
For day 868 of coding, I am following along on the basics of shaders. part of the tutorial showed me how to apply a greyscale effect to a sprite. Of course the effect is just for testing
For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in
Today's Insectile is... Mayfly! They deal high damage but wilt after 1 turn. Plan accordingly!
For day 872 of coding, I made it to the end of the tutorial; but the shader isn't displaying a transparent rainbow effect on the sprite. I'll need to look into what went wrong
For day 863 of coding, I was looking for what was causing the grid flagging problem for the small rocks and narrowed it down. I'll need to do more combing to further pinpoint the problem area
For day 870 of coding, I followed a bit more of the shader guide. This is what I got to do at this point
For day 867 of coding, I have started studying the basics of how shaders work in GMS2. Right now, It's a little hard to wrap my head around; but I'm getting there
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