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33
1 year ago

For day 627 of coding, the white indicator on the map now flashes on and off




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For day 1050 of coding, I saw that there was potential for inaccuracy in the pathway points. I have fixed that in the room generation code

For day 1044, I managed to get a brief appearance of the map. During testing, I got a new idea on map generation, but I'll need to look into how the current map generates before trying it

For day 1048 of coding, I've attempted to shorten the loading time. I'm not sure if it worked or not. I did find that the room generation need some refinement

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1049 of coding, I have fixed part of the room generation. A new problem I face now is that a room will spawn with no way to continue forward

@penusbmic is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic before the quest ends on November 25 and you'll get Coins!

For day 1042 of coding, I tried to find out what needs to be changed using debug. Sadly I haven't found it yet

For day 1045 of coding, I found a way to have the map reconstruct incase the current construction fails

Which of these is your favorite animation?

For day 1043 of coding, I'm working on having a map display when there is an endless loop during map creation