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33
1 year ago

For day 627 of coding, the white indicator on the map now flashes on and off




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For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

Guide PC Man through a satisfying install in this Valentine’s Day themed download sim.

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

For day 1132 of coding, I'm working to make sure enough plants are spawned in each room

My game in 50 seconds #indiedev #Gamedev #steam

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly